Welcome to my docs!
Tutorials:
Was about time I showed my workflow. Most will be based out of 3d Studio max as that is what I do most of my personal work with though Maya still has tons to offer, mainly with a much more functional curve editor.
Write ups:
My take on a few aspects of game and cinematic animation workflow. A few are direct rebuttals to Kiel Figgins' write ups. If you havent seen his site, or have but haven't read his write ups, you really should. Jam packed with tons of info. An essential for noob animators.
Reviews:
Thats right! Just because Im 25 and work more than I ever have in my life; doesn't mean I don't find time to pick up a controller. This IS the industry I love after all.
My reviews are based on a few factors:
- Animation quality.
- Modeling and mesh deformation (rigging)
- Texture quality based on the system specs (efficiency)
- Story
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