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ADAM J. GILLESPIE - character animator
Greater Los Angeles Area
adamsensei3d@gmail.com

OBJECTIVE:

To create dynamic, fluid movement for amazing characters and creatures.

SKILLS:

• Proficiency with 3DS Max modeling and rigging with a primary focus on Animation.
• Proficiency in Maya with solid animation and understanding of curves, MEL, and custom toolsets.
• Solid team values with a strong work ethic and genuine passion for animation.
• Quality driven with high adaptability and receptiveness.
• High learning curve for in house pipeline and animation art style.
• Clear and concise communicative abilities in multiple languages.
• Programming knowledge in basic C++, MaxScript, MEL, Python, JavaScripting, HTML, and ActionScript
• Passion for games and game development. Avid gamer on new and old platforms.
• Overall optimistic and smiling personality. Generally a "people person".

 

EDUCATION:

2005 Art Institute of Philadelphia (Philadelphia, PA)
-Bachelor of Science, Animation Art and Design

 

 

 

EXPERIENCE:

Trailer Park – Contract Animator (Hollywood, CA)

• High Profile AAA game marketing (animation)

yU+Co Studio – Contract Animator (Hollywood, CA)

• Ironman 2 Commercial - “Laser Lab” (Commercial)
• Ironman 2 Commercial - “Stadium” (Commercial)
• Ironman 2 Commercial - “Supercan” (Commercial)
• Marvel Super Hero Squad - “Heroes for Peace” (1 minute short)
• Marvel Universe - “The Heroes are coming” (1 minute short)
• Trion Game character assets (Models and animation)
• Various broadcast bumpers and marketting (Animation)

Three Rings Design – Freelance Animator (San Francisco, CA)

• Spiral Knights (MMORPG)
• Emote animations in 3ds Max 9
• Final Boss animations in 3ds Max 9

Bungie Studio – Contract Animator (Kirkland, WA)

• Halo: Reach (Video Game)
• Realistic Character Animation for humanoid bipedal characters.
• Use of In-House tools and scripts functioning in conjunction with Maya.
• Exporting to an Xbox 360 platform to test animation blends.

BetSoft Gaming – Lead Animator -Freelance (New York, NY)

• Enchanted (Video Game)
• Lead a team in the direction of fantasy animation through example and conference.
• Proficient use of 3D Studio Max including rigging, blend shapes and animation.

Ingenuity Engine – Animator -Freelance (Hollywood, CA)

• Boys and Girls Club of America PSA (Commercial)
• Chris Brown: I Can Transform Ya (Music Video)
• Custom Rigging and animation using 3D Studio Max.

Shilo Studio – Animator -Contract (New York, NY)

• AT&T Commercial Pitch (Commercial)
• AT&T Commercial (Commercial)
• Robotic animation to be used in television advertising
• Animation in Autodesk Maya.

Golden Era – Animator/Generalist -Contract (Hemet, CA)

• Created assets in 3DS Max through modeling, texturing, animation.
• Render setup and export to After Effects.
• Compositing in After Effects and Nuke for final shot output.

Farmer Brown – Animator/Generalist -Freelance (Venice, CA)

• Wizard 101 (Commercial)
• Project Natal (Commercial + E3 Promotional Video)
• Xbox 360 Avatar (Commercial)
• Created assets in 3DS Max through modeling, texturing, animation and lip synch.
• Physics simulation using reactor and and Rayfire
• Lighting and render setup.
• Mocap tweaking, keyframe animation and blending the two together.

New Fuel Studios – Animator/Generalist -Freelance (Venice, CA)

• Ghosthunters 2 (Video Game)
• Bunny Tale (Video Game - In progress)
• 3DS Max animation creation using keyframe animation.
• Custom rigging and modeling
• Use of biped.

Meteor Games – Animator -Staff (West Hollywood, CA)

• Twin Skies (MMORPG)
• Hero Pets (Pets Game)
• 3DS Max animation creation using keyframe animation.
• In charge of base movement (idle/walk/run/death/etc...)
• Combat animation for human and elf claw, fist, gun and dagger attacks.
• 32 monsters of varying appendage counts, bipedal, quadrupedal, octopedal.