Trailer Park – Contract Animator (Hollywood, CA)
• High Profile AAA game marketing (animation)
yU+Co Studio – Contract Animator (Hollywood, CA)
• Ironman 2 Commercial - “Laser Lab” (Commercial)
• Ironman 2 Commercial - “Stadium” (Commercial)
• Ironman 2 Commercial - “Supercan” (Commercial)
• Marvel Super Hero Squad - “Heroes for Peace” (1 minute short)
• Marvel Universe - “The Heroes are coming” (1 minute short)
• Trion Game character assets (Models and animation)
• Various broadcast bumpers and marketting (Animation)
Three Rings Design – Freelance Animator (San Francisco, CA)
• Spiral Knights (MMORPG)
• Emote animations in 3ds Max 9
• Final Boss animations in 3ds Max 9
Bungie Studio – Contract Animator (Kirkland, WA)
• Halo: Reach (Video Game)
• Realistic Character Animation for humanoid bipedal characters.
• Use of In-House tools and scripts functioning in conjunction with Maya.
• Exporting to an Xbox 360 platform to test animation blends.
BetSoft Gaming – Lead Animator -Freelance (New York, NY)
• Enchanted (Video Game)
• Lead a team in the direction of fantasy animation through example and conference.
• Proficient use of 3D Studio Max including rigging, blend shapes and animation.
Ingenuity Engine – Animator -Freelance (Hollywood, CA)
• Boys and Girls Club of America PSA (Commercial)
• Chris Brown: I Can Transform Ya (Music Video)
• Custom Rigging and animation using 3D Studio Max.
Shilo Studio – Animator -Contract (New York, NY)
• AT&T Commercial Pitch (Commercial)
• AT&T Commercial (Commercial)
• Robotic animation to be used in television advertising
• Animation in Autodesk Maya.
Golden Era – Animator/Generalist -Contract (Hemet, CA)
• Created assets in 3DS Max through modeling, texturing, animation.
• Render setup and export to After Effects.
• Compositing in After Effects and Nuke for final shot output.
Farmer Brown – Animator/Generalist -Freelance (Venice, CA)
• Wizard 101 (Commercial)
• Project Natal (Commercial + E3 Promotional Video)
• Xbox 360 Avatar (Commercial)
• Created assets in 3DS Max through modeling, texturing, animation and lip synch.
• Physics simulation using reactor and and Rayfire
• Lighting and render setup.
• Mocap tweaking, keyframe animation and blending the two together.
New Fuel Studios – Animator/Generalist -Freelance (Venice, CA)
• Ghosthunters 2 (Video Game)
• Bunny Tale (Video Game - In progress)
• 3DS Max animation creation using keyframe animation.
• Custom rigging and modeling
• Use of biped.
Meteor Games – Animator -Staff (West Hollywood, CA)
• Twin Skies (MMORPG)
• Hero Pets (Pets Game)
• 3DS Max animation creation using keyframe animation.
• In charge of base movement (idle/walk/run/death/etc...)
• Combat animation for human and elf claw, fist, gun and dagger attacks.
• 32 monsters of varying appendage counts, bipedal, quadrupedal, octopedal.